DIG 3713 Gaming and Simulation Principles
This course teaches techniques used to design and implement computer games. Topics include a historic overview of computer games, gaming documentation, description and use of a game engine, practical modeling of objects and terrain, and use of audio. Physics and artificial intelligence in games are covered briefly. Students design a 3D game developed in a team environment.
3 credits
Prerequisites
COP 2000 or
COP 1800;
DIG 2030,
GRA 1129; Pre/corequisite:
DIG 1000,
DIG 2303